Matter over Thread Light and Switch Step-by-Step Example#

Setting up the Matter Hub#

  1. Prepare a compatible development board to become your Matter hub's ot-rcp:

    1. Start Simplicity Studio 5 with the latest SiSDK and Silicon Labs Matter SiSDK Extension installed (see details in the Overview).

      the Matter extensionthe Matter extension

    2. Connect the dev board to your development computer.

    3. Once it shows up in the Debug Adapters view, select it.

      Debug Adapters viewDebug Adapters view

    4. Go to the Example Projects and Demos tab. Select the OpenThread filter and enter openthread rcp in the Filter on keywords box. Select the OpenThread - RCP example and click Run.

      Example projects and demos viewExample projects and demos view

    5. Disconnect the dev board and connect it to your RPi4B.

  2. Prepare the Raspberry Pi 4B (RPi4B) to become a Matter hub:

    1. Download and extract the Matter hub Raspberry Pi image (see details under Software requirements).

    2. Flash the image to the desired SD card. Note that this will erase all existing content on that SD card:

      1. Under Operating System, click CHOOSE OS. Scroll down and choose the last option, Use custom. Browse to your extracted SilabsMatterPi.img file and select it.

        Raspberry Pi interfaceRaspberry Pi interface

      2. Under Storage, click CHOOSE STORAGE. Select your target SD card. If it does not show up, make sure it is inserted properly and not in use by other software and retry this step.

        Raspberry Pi Storage selectionRaspberry Pi Storage selection

      3. Click WRITE and then click YES to confirm the action. Wait for the process to finish writing to the SD card and verifying the results.

        Raspberry Pi write to SD cardRaspberry Pi write to SD card

    3. Insert the SD card in your Raspberry Pi 4B (RPi4B) and connect it to your network by Ethernet (Wi-Fi cannot be used for this example).

    4. Power-up the RPi4B. Once it is booted up, check your local network DHCP IP address allocation rules to determine the RPi4B's assigned IP address. You may also use networking tools such as nmap to find your RPi4B’s IP assigned address.

    5. Use PuTTY to connect to your RPi4B.

      1. The first time you connect to your RPi4B, PuTTY will warn you about a new host key or key fingerprint. Accept the key.

        Warning from PuTTYWarning from PuTTY

      2. The default credentials are ubuntu:ubuntu (username:password). Note: In PuTTY, you can set the default username to ubuntu under Connection > Data > Auto-login username.

        PuTTY ConfigurationPuTTY Configuration

      3. You may be prompted to change the password.

    6. Verify that your ot-rcp board is visible in your RPi4B. It should show up as a ttyUSBn or a ttyACMn in /dev/. where n indicates the port's number (ex: /dev/ttyACM0).

      Verifying the ot-rcp boardVerifying the ot-rcp board

      Note: If your RCP shows up with a number other than 0, the otbr-agent file will need to be updated.

You now have a working Matter hub. Keep the PuTTY session open for the following steps.

Creating the Matter Accessory Devices (MADs)#

  1. In Simplicity Studio 5, create the light MAD:

    1. Switch to the Launcher view (if not already in it).

    2. Connect one compatible dev board to your development computer. This example uses a BRD4186C.

    3. Once it shows up in the Debug Adapters view, select it.

    4. Go to the Example Projects and Demos tab, turn off Demos, check the Matter filter under Wireless Technology, and enter thread in the Filter on keywords box. Select the Matter - SoC Lighting over Thread with external Bootloader Solution and click Create.

      Select the example projectSelect the example project

    5. Name your project and click Finish (no other changes are required at this time).

      Create the projectCreate the project

    6. Once the solution is created, select it in the Project Explorer view and click the hammer icon to build. This will begin building both the bootloader and application images.

      Build the projectBuild the project

    7. Once the compilation is done, right-click the dev board in the Debug Adapters view and select Upload application.

      Upload applicationUpload application

    8. Select the Application image path for your newly compiled solution application. The resulting application image will be within the artifact directory inside the solution project. This image has both the bootloader and application binaries combined into one image. Check Erase chip before uploading image. Bootloader images are also provided in the zip file referenced on the Silicon Labs Matter Artifacts page. Unzip and reference the extracted location if electing to use these default bootloader images.

      Application image uploadApplication image upload

      Note: If you are unsure of the path for the newly created binary, you can find the project’s path in the project’s Properties window under Resource. The binary is typically located in:

      {solution folder}|{project name folder}|{GNU ARM v??? folder}|{project name binary}.s37

      For example, you will find the binary for a Matter light over Thread project with the default name here:

      {solution folder}/MatterLightOverThread/GNU ARM v12.2.1 - Default/MatterLightOverThread.s37

      The combined binary (bootloader and application image) will be located in:

      {solution folder}/MatterLightOverThread/artifact/MatterLightOverThreadSolution-full.s37

      Note: You should only need to upload a bootloader image and erase the chip once. Subsequent application uploads do not need the bootloader image or chip erasure.

      Image locationImage location

    9. If you are using a dev board with a WSTK, you should now see a QR code displayed on the WSTK's LCD.

    10. Disconnect the dev board from your development computer.

    11. Optional: you may want to label this device as your light or switch, as appropriate, to make it easier to identify later.

  2. Repeat the process above with the second dev board but selecting the Matter - SoC Light Switch over Thread example instead.

Creating the Matter Network#

The mattertool is a convenient wrapper script that allows you to easily perform common steps using chip-tool. Chip-tool provides a command-line interface into the Matter protocol. mattertool and chip-tool are installed in the Matter Hub image file.

mattertool provides many commands at your disposal. These are some important ones used in this example:

  • mattertool startThread

  • mattertool bleThread

  • mattertool on

  • mattertool off

  • mattertool toggle

You can use the command mattertool help to display the available commands. With some commands (such as on, off, and toggle), you may also want to specify which node ID to interact with. You can do this by adding the -n nodeID parameter after a command, such as mattertool on -n 5678.

The mattertool also allows you to perform any of the commands you can normally use directly with the chip-tool.

  1. In a PuTTY session to the Matter hub, use the mattertool to create your network.

    1. Start the Thread network with: mattertool startThread. This will output the Thread dataset.

      Mattertool startMattertool start

    2. If you need the Thread dataset in the future (such as after a power cycle), you can use mattertool getThreadDataset.

Connecting MADs to the Matter Hub#

  1. In a PuTTY session to the Matter hub, use the mattertool to commission your Matter light switch device.

    1. Connect your Matter light switch device to a power source.

      Notes: Only power-up one device at a time to ensure proper commissioning since no discriminator is used to keep this example simple.

      If this device previously failed commissioning or was on a Thread network, you may need to perform a factory reset before doing this process.

      The Matter devices will stop advertising after ~15 minutes. Make sure to complete the commissioning before the advertising has expired. If unsure, power cycle the MAD.

    2. Once the MAD is powered and booted up, use the PuTTY session to commission the device using 'mattertool bleThread -n nodeID', where 'nodeID' is replaced with the desired ID. In the resulting log, you should see a line similar to:

      [1683785224.525598][1455:1461] CHIP:CTL: Commission called for node ID 0x000000000000637E, indicating the nodeID (in this example, 0x637E) of the newly commissioned device.

      Output exampleOutput example

      Note: If you do not specify a nodeID, one will be assigned automatically. Make sure to take note of what nodeID assigned to your Matter light switch and Matter light devices. These will be needed later for modifying the Matter light's ACL and the Matter light switch's binding table.

    3. Power up the Matter light device and commission it as well, by following the previous steps for this MAD but using a different nodeID.

You now have two Matter devices on your network ready to be used.

Controlling the Light MAD#

The various compatible boards will have different setups for their LED(s). Typically, one LED (or a color channel, if RGB) is used to indicate the network status of the device:

  • Short blink: indicates the MAD is advertising to join a network.

  • Half/half blink: indicates the BLE steps are in progress.

  • Long blink: indicates joining the Thread network.

  • Solid on: indicates the MAD is now in the network.

For example, on the dev board xG24-DK2601B EFR32xG24 (also known as BRD2601), the red channel of LED0 is used to indicate the network status. The green channel of LED0 is used to indicate the light status.

Boards and featuresBoards and features

  1. In a PuTTY session to your Matter hub, use the mattertool to test your Matter light device.

    1. Using mattertool on -n nodeID (similarly, mattertool off and mattertool toggle can also be used) you can control the light status of your Matter light device.

      Controlling the Light MADControlling the Light MAD

    2. For a dev board with buttons available, use BTN1 to toggle the light status locally.

  2. In a PuTTY session to your Matter hub, use the mattertool to bind your Matter light switch device to your Matter light device, thus allowing the switch to control the light.

    1. First, you need to modify the Access Control List (ACL) of your Matter light device. This list determines which device in the network your Matter light device will react to. Modify your Matter light device's ACL using: mattertool accesscontrol write acl '[ { "fabricIndex" : 1 , "privilege" : 5 , "authMode" : 2 , "subjects" : [112233] , "targets" : null } , { "fabricIndex" : 1 , "privilege" : 3 , "authMode" : 2 , "subjects" : [nodeID-switch], "targets" : null }]'nodeID-light 0, where the highlighted parameters are:

      • 112233: The node ID of the controller (OTBR). This is always 112233.

      • nodeID-switch: The node ID of the Matter light switch device in base 10 (ex: 43690 for 0xAAAA).

      • nodeID-light: The node ID of the Matter light device in hex (ex: 0xBBBB).

      • 0: The endpoint in the Matter light device that holds the ACL. This is always 0.

      Modifying the access control listModifying the access control list

      Note: The ACL table action is a read/modify/write step. Accidentally removing the chip-tool entry prevents further control of the device, requiring a factory reset.

      You can read the ACL for a Matter device using: mattertool accesscontrol read acl nodeID 0, where the highlighted parameters are:

      • nodeID: The nodeID of the Matter device you wish to read the ACL contents from.

      • 0: The endpoint in the Matter device that holds the ACL. This is always 0.

        Reading the ACLReading the ACL

    2. Second, you need to bind the switch's write command to the light. This is done by updating the binding table of your Matter light switch device. You do this with: mattertool binding write binding '[ { "fabricIndex" : 1 , "node" :nodeID-light,"endpoint" :1,"cluster" :6} ]'nodeID-switch 1, where the highlighted parameters are:

      • nodeID-light: The node ID of the Matter light device.

      • 1: The application endpoint in the light. In the Silicon Labs examples, this is always 1.

      • 6: The on/off cluster in the light. This is always 6.

      • nodeID-switch: The node ID of the switch.

      • 1: This is the application endpoint in the switch that holds the binding table. In the Silicon Labs examples, this is always 1.

      Bind the switch to the lightBind the switch to the light

      Note: As with the ACL table step, the binding table action is a read/modify/write step. Accidentally removing the chip-tool entry prevents further control of the device, requiring a factory reset.

      You can read the binding table from a Matter device using: mattertool binding read bindingnodeID-switch 1, where the highlighted parameters are:

      • nodeID-switch: The node ID of the Matter switch.

      • 1: The application endpoint in the switch that holds the binding table. In the Silabs examples, this is always 1.

        Reading the binding tableReading the binding table

    With the binding complete, a button press on the Matter light switch device should now toggle the light status in the Matter light device.