sl_btmesh_evt_mbt_server_block_complete#

The transfer of the current block is complete.

If there are more blocks to transfer, a new block will be started by the MBT Client, indicated by the sl_btmesh_evt_mbt_server_block_start event. Otherwise, the transfer completed successfully, and a sl_btmesh_evt_mbt_server_state_changed event with the proper new_state is emitted.

Modules#

sl_btmesh_evt_mbt_server_block_complete_s

Macros#

#define

Identifier of the block_complete event.

Typedef Documentation#

sl_btmesh_evt_mbt_server_block_complete_t#

typedef struct sl_btmesh_evt_mbt_server_block_complete_s sl_btmesh_evt_mbt_server_block_complete_t

Definition at line 11449 of file /mnt/raid/workspaces/ws.cynwT2I6w/overlay/gsdk/protocol/bluetooth/build/native/mesh_app/inc/sl_btmesh_api.h

Macro Definition Documentation#

sl_btmesh_evt_mbt_server_block_complete_id#

#define sl_btmesh_evt_mbt_server_block_complete_id
Value:
0x042900a8

Identifier of the block_complete event.


Definition at line 11435 of file /mnt/raid/workspaces/ws.cynwT2I6w/overlay/gsdk/protocol/bluetooth/build/native/mesh_app/inc/sl_btmesh_api.h