sl_btmesh_evt_health_server_attention#

The attention timer on an element is set to a given value. This may happen, for instance, during provisioning. The application should use suitable means to get the user's attention, e.g., by vibrating or blinking an LED.

Modules#

sl_btmesh_evt_health_server_attention_s

Macros#

#define

Identifier of the attention event.

Typedef Documentation#

sl_btmesh_evt_health_server_attention_t#

typedef struct sl_btmesh_evt_health_server_attention_s sl_btmesh_evt_health_server_attention_t

Definition at line 4892 of file /mnt/raid/workspaces/ws.iS2YF8Lrv/overlay/gsdk/protocol/bluetooth/build/native/mesh_app/inc/sl_btmesh_api.h

Macro Definition Documentation#

sl_btmesh_evt_health_server_attention_id#

#define sl_btmesh_evt_health_server_attention_id
Value:
0x001b00a8

Identifier of the attention event.


Definition at line 4879 of file /mnt/raid/workspaces/ws.iS2YF8Lrv/overlay/gsdk/protocol/bluetooth/build/native/mesh_app/inc/sl_btmesh_api.h